13. Stealing and Working


Stealing

1. Stealing from other characters is a weekly activity which entails considerable risk. 1d6 is rolled: a 1-2 transfers 10% of the target's wealth, up to a maximum of 500 Ducats, to the thief; a 3-4 gives no opportunity to steal that week; a 5-6 means the thief is caught.

2. A thief, if caught, spends the remainder of the month in prison and on a 4+ on 1d6 he will be tried by an NPC Inquisitor at the start of the following month.

3. A PC Inquisitor may choose whether or not to send the thief for trial.

4. Stealing is a Minor Crime.

5. When the thief is freed the original target of the stealing attempt has cause for with the thief, though loses nothing if he declines to Debate with him. Should the target Debate with and Humiliate the thief, the target would not face charges, even if he were to refuse to Accept an Admission of Defeat by the thief.

Working

6. Characters who are short of money may spend one or more weeks working to raise some cash, although such activity is looked down upon. Each week of work earns the character 2d6 Ducats and loses him 1 SP. Orders may state what kind of work is being sought, but the GM determines what was actually done.

7. Rather than seek work, a character may run errands for other characters on such terms as they may agree between themselves. Such arrangements do not incur the 1 SP penalty.